God Of Battle TV Sequence Hires Star Trek Legend Ronald D. Moore As New Showrunner






Seize your Leviathan Axe and cue up the music of Bear McCreary, as a result of “Star Trek” and “Battlestar Galactica” veteran author and showrunner Ronald D. Moore has simply been chosen to run the writers room, government produce, and write for the brand new Sony TV/Amazon MGM Studios’ Prime Video sequence “God of Battle” per Deadline. For these of you who’ve been followers of the online game franchise that bears the identical identify, let’s clear up a canon query instantly: this new sequence is because of be based mostly on the 2018 reboot model of the sport, which takes its cue from Norse mythology versus the unique sequence of video games printed from 2005-2013, which had been based mostly on Greek mythology.

That is to not say Greek mythology is completely off the desk, after all, as a result of the 2018 recreation nonetheless sees the identical protagonist/participant character of Kratos some 150 years after 2010’s “God of Battle III,” and this TV model might have a extremely comparable backstory of battling the Greek gods on a mission of vengeance. All of this materials appears very a lot up Moore’s alley, because the prolific tv guru has tackled varied parts of Earth mythology in his earlier work for “Star Trek: The Subsequent Era,” “Star Trek: Deep House 9,” and “Battlestar Galactica.” That latter sequence might significantly point out the path Moore may take “God of Battle,” on condition that “BSG” and “GoW” share comparable themes of fathers and sons. In any case, the information is an thrilling improvement popping out of Moore’s latest cope with Sony Photos Tv, the manufacturing firm with which he developed two different hit sequence: “Outlander” and “For All Mankind,” each of which have their very own spinoff sequence because of hit screens shortly.

Will God of Battle be extra motion or drama-oriented?

As of this second, it is not sure the place Moore intends to take “God of Battle” as a sequence. He is no stranger to adapting pre-existing sci-fi/fantasy materials, given his historical past with “Trek,” “Battlestar,” and “Outlander,” in addition to the anthology “Philip Ok. Dick’s Electrical Desires.” If “God of Battle” had been being developed as a function, it’d undoubtedly have a big deal with the sport’s historical past of hack-n-slash gameplay. Provided that the 2018 “God of Battle” recreation is a extra emotional and considerate story of a father and son (whereas nonetheless being ostensibly an motion recreation with RPG parts), it is maybe this confusion of focus that led to the “God of Battle” sequence shedding its preliminary artistic group of showrunner Rafe Judkins and government producers Hawk Ostby and Mark Fergus. Moore’s work, by and huge, tends to be extra considerate and character-driven than too centered on massive motion setpieces, and it is attainable that this changeover indicators the sequence shifting in such a path.

That mentioned, it is also attainable that Sony/Amazon want to distinguish this sequence from one other, equally themed upcoming Netflix sequence: Michael Bay’s “Barbaric,” which by all accounts appears like it’ll be very action-focused. Even when Moore and his group want to make their “God of Battle” with extra depth than Bay’s present, it will possibly safely be mentioned that their sequence will retain some modicum of the sport’s hard-hitting battles. Maybe the change in focus will deliver the present consistent with one other online game adaptation that is been lauded for its depth, HBO Max’s “The Final of Us.” No matter Moore and firm find yourself with, the showrunner is an excellent individual to wager on on the subject of small-screen success. Like Kratos himself, Moore is aware of how one can plan for the lengthy haul. We’ll see if he does it once more when “God of Battle” hits Prime Video within the close to future.


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